‘Brainscan’ and the Paranoia of Video Game Violence

In 1994 there was nothing more scary than the specter of video game violence. Technology-based horrors are nothing new, but the mid-90s offered up a timely and extremely specific subgenre: the VR-horror film. John Flynn‘s Brainscan (1994) encompasses a very specific—and essentially harmless—fear of video games that haunted the minds of